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Ancient Behemoth

(image)

Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.

Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.

Специальное: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Вне зависимости, защищается или атакует берсерк, он будет наносить удары до тех пор, пока не будет убит он или его противник.

Получается из: Behemoth
Продвигается в:
Цена: 35
ЗД: 56
Ходы: 5
ОП: 100
Уровень: 2
Тип: хаотичный
IDBM Minotaur Ancient Behemoth
Способности: divine health en
(image)maul
режущий
7 - 4
ближний
берсерк
Сопротивляемости:
режущий0%
колющий0%
крушащий0%
огонь-10%
холод10%
мистический0%
МестностьЦена ходаЗащита
Береговой риф-0%
Болото320%
Глубокая вода9910%
Горы150%
Грибная роща250%
Деревня150%
Замок150%
Замёрзшая230%
Лес160%
Непроходимая9930%
Непроходимо9930%
Отмель320%
Песок230%
Пещера150%
Равнина130%
Холмы150%